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Showing posts from March, 2025

Our First Gear vs. What We Use Now: How We Started and Where We Are Today

Starting something from scratch is never easy, especially when you don’t have the best tools or resources at your disposal. Today, we want to share our journey with you—the ups, the downs, and how we built Cryorbis Studio from humble beginnings. We hope this inspires those of you who are just starting your own path. The First Step: A Willingness to Improve We believe that the drive to improve is the key to making real change happen. Your current situation—whether it's financial limitations, lack of support, or technical struggles—shouldn’t be seen as a roadblock but rather as motivation to keep moving forward. The real strength comes from pushing past those limitations, not from having the perfect setup from the start. Success shouldn’t be measured by money alone but by the value you bring to others. When your passion is fueled by a desire to create something meaningful, discipline and perseverance naturally follow. Starting With Almost Nothing Like many self-taught developers, we ...

The Hardest Part of Being a Self-Taught 3D Artist No One Talks About

Learning 3D art independently is an adventure filled with excitement, frustration, and countless hours of trial and error. If you're anything like us at Cryorbis Studio, your journey probably started with a simple dream—to create breathtaking, high-quality 3D models for games. But as we quickly realized, mastering 3D art is much more complicated than following a few YouTube tutorials. The Endless Categories of 3D Art Making anything in 3D is an art form, and just like traditional art, it has multiple disciplines that require deep understanding. Modeling, texturing, lighting, rigging, material shaders, animation—each one is a specialized skill on its own. Professional artists follow structured pipelines and workflows that streamline these processes, but as self-taught artists, we had to figure them out the hard way. The YouTube Illusion: Copying Without Understanding When we first started, we turned to YouTube, searching for tutorials that promised to teach us how to model specific ...