How a Small Idea Grew Into Something Bigger Than We Ever Imagined: The Creation of Lirai: Heir of Darkness
Ideas are unpredictable. They come and go like fleeting dreams, sometimes vague, sometimes vivid. Sometimes they make sense immediately, and sometimes they take years to evolve into something truly special.
For us at Cryorbis Studio, ideas have always been at the heart of what we do. We see them as gifts from god, something beyond our control yet deeply personal. Every human creation, every piece of art, music, or technology, stems from an idea. They shape the world, fuel creativity, and push the boundaries of what’s possible. But ideas alone aren’t enough. They must be nurtured, built upon, and shaped through practice, learning, and experience. Lirai: Heir of Darkness is the perfect example of this journey—a journey we never expected to take, yet one that became an undeniable part of us.
Where It All Began
It started small. Really small. At first, it was just an experiment—a simple prototype for a sword-based combat game. Inspired by Devil May Cry, we wanted to explore fast-paced action mechanics. It wasn’t anything groundbreaking at first—just a single character, a basic attack system, and a small testing environment to move around in. At that time, we never considered it more than a fun experiment, something to learn from. Commercialization? Publishers? A full-fledged game? None of those thoughts even crossed our minds.
But as we kept building on it, something unexpected happened—the game began to grow. What started as a small action-based experiment soon evolved into something bigger. We added hit detection, a stamina system, enemy AI, a simple inventory system, and even a basic boss fight. Little by little, the game started feeling alive. With each new mechanic, we saw more potential. And with every piece added, the dream grew stronger.
Yet, something was missing.
The Moment Everything Changed
At this point, our game had no real identity. It had movement, it had combat, but there was no meaning behind it. The character was just a blank placeholder model, the enemies were just generic figures, and the world felt empty. We needed something more—something that could give the game life.
Then came the moment that changed everything. Our founder and creative director, on what seemed like an ordinary day, was walking home with his brother after grabbing some groceries. As they strolled down the path, they talked about anime, discussing their favourite stories, the ones that left a deep impact on them. And then, it happened.
A random thought. A fleeting idea.
“What if there was a story about a world that was on the brink of destruction, but instead of just fighting to survive, the characters had to fight to save someone truly important to them?”
That thought sparked something. It was simple, yet it had weight. And the more he thought about it, the more the world of Lirai began to take shape. The characters, the setting, the themes—all of it started forming like pieces of a puzzle falling into place.
Building the World of Lirai
The first version of the story was a mess—a chaotic rush of ideas thrown onto paper, words spilling out as fast as they came. But within that mess was something real, something worth refining. So, we did what any passionate storytellers would do—we studied.
We learned about screenwriting, storytelling structures, about how to build an immersive world that would captivate players. We reworked the story again and again, shaping it, improving it, making sure it was something worth telling. As time passed, it grew into something bigger than we ever imagined. It evolved into a mature, emotional, and powerful narrative that we knew had the potential to leave an impact on those who experienced it.
And so, Lirai: Heir of Darkness was truly born—not just as a game, but as a story that needed to be told.
The Journey Continues
Of course, the road wasn’t easy. There were countless obstacles—technical difficulties, financial struggles, moments of self-doubt—but those are stories for another time. The important thing is that we never give up. What started as a simple prototype became a full-fledged game with deep lore, engaging characters, and a combat system that we poured our hearts into perfecting.
To our fans and future players, we hope you will love Lirai as much as we do. We hope the story, the gameplay, and the world we’ve built will mean something to you. Because this isn’t just a game for us—it’s a dream that grew beyond what we ever imagined.And now, together, let’s bring it to life.
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